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Originally Posted by rickei ...I'm not sure what you mean by multi layered texture support???... |
I mean that in Modo you can stack layers of images, and blend them in a Photoshop manner (Add, Multiply, Subtract, Overlay, Screen, Burn, Dodge, and more). It has all the basic paint tools like Photshop (airbrush, blur, smudge, sharpen, clone, eraser, etc). And you can directly place an image over your model in real 3D space, scale and rotate that image, and then brush it down to the image layer of an object. You can also load a Photoshop file as a texture image... I know Body Paint also has a similar method of using Photshop style blend layers, and it has a very advanced projection painting system. But i've never used it... My point was that it's just easier in some other paint programs than it is in ZB, and i think it goes back to fundamental limitations in the core program. Of course ZB has a few more tricks which others do not...
shorty