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Thanks Tohezheng. I posed the left hand with bones also, unfortunately I created a small problem for myself as I had to detach the right hand skeleton to do this, and I eventually ended up exporting two objects, the base model one with a right hand pose and one with a left hand pose. I should have done both hands skinning and posing at same time. Fortunately I was able to recombine the two objects in Hexagon while retaining the UVs by merging the two objects and Uvs. I might make a tute on that one day if anyones interested, it was not a feature that I knew was there until I needed it. Now I am almost ready to start sculpting , but first I make the wings and some clothing.
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