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*Watches post go over head*
Right. I understand basically what you're saying...but have no idea how to implement it. I thought IK chains were used for deformation style animation, and that mechanical animation was best handled using manual movement. I've posted a 2 second animation of the test tentacle I did, seems alright. Watching the DVD again, they did exactly what you said. The 'swimming' sentinels have 'dumb' arms and lots, but the closeups have few and are properly done.
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The new kid :-)
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