LOTS of stuff, Vince. Just to name a few of the toolbars:
- Chop Shop
- Blob Shop
- Mesh Tools
- Wire Cages
- Curve "Brushes"
- Area Centroid Transforms
- Normal Vector Transforms
- Control Point transforms
- Planar Shapes
- Solid Shapes (including Pie Wedges, Pill Capsules, Soap, etc...)
- Pipe Shapes
- Nurbs Patch Modeling Kit
- Mesh Patch Modeling Kit
- Nurbs extrusion methods such as bridging
- Cplane tools
- Visibility tools (Jump In/Out, Isolated Viewports, etc...)
- Shading modes
- A stripped-down environment which uses pop-up toolbars and hotkeys to improve single viewport workflow and "reclaim" the screen space for modeling
- New tools added to nearly every "modeling" related toolbar
- And finally, the "Happy" toolbar
Currently they are all macro-based, so they require a little hand-holding and practice (it also helps that i wrote them

). But they are surprisingly very powerful. I plan to learn Rhinoscript, then i will use Monkey to convert them to a real plug-in. That's the plan at the moment. It will probably take me quite a long time to rewrite all my macros to script. there are several hundred of them. And i am starting from zero

...

shorty