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Old 19th July 2007, 21:05   #13 (permalink)
jbshorty
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Join Date: Jul 2006
Location: only in your mind
Posts: 1,367
LOTS of stuff, Vince. Just to name a few of the toolbars:
  • Chop Shop
  • Blob Shop
  • Mesh Tools
  • Wire Cages
  • Curve "Brushes"
  • Area Centroid Transforms
  • Normal Vector Transforms
  • Control Point transforms
  • Planar Shapes
  • Solid Shapes (including Pie Wedges, Pill Capsules, Soap, etc...)
  • Pipe Shapes
  • Nurbs Patch Modeling Kit
  • Mesh Patch Modeling Kit
  • Nurbs extrusion methods such as bridging
  • Cplane tools
  • Visibility tools (Jump In/Out, Isolated Viewports, etc...)
  • Shading modes
  • A stripped-down environment which uses pop-up toolbars and hotkeys to improve single viewport workflow and "reclaim" the screen space for modeling
  • New tools added to nearly every "modeling" related toolbar
  • And finally, the "Happy" toolbar
Currently they are all macro-based, so they require a little hand-holding and practice (it also helps that i wrote them ). But they are surprisingly very powerful. I plan to learn Rhinoscript, then i will use Monkey to convert them to a real plug-in. That's the plan at the moment. It will probably take me quite a long time to rewrite all my macros to script. there are several hundred of them. And i am starting from zero ...

shorty
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