As regard Renderman, like PoVRay, it's a standalone renderer. There are free implementations, the most famous one was Larry Gritz's BMRT (Larry undertook his PhD at Pixar) before he was sued by Pixar for copying algorithms used in Renderman. IMHO, at that period BMRT was the only Renderman compatible free development; it was then spinned of as a cheap commercial product through Larry's new society exLuna, and some societies started to use it to develop commercial products (some sequences from the film " the new invisible Man" were made with it), which irritated Pixar. ExLuna and its technology were then bought by NVidia.
Since that time a completely new free Renderman implementation is being developped starting right from the RIB format specifications publicly published by Pixar (
https://renderman.pixar.com/products/rispec/) : AQSIS. You can find it here :
http://www.aqsis.org/.