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When a biped is created, it become a set of various shapes for 3DSMax, all connected together (well, rigged...) then, it's the same way as other objects, you have to name them one by one. Another soltion is perhaps doing a small maxscript which will rename all the biped (the prefix is the same)
For the second question, perhaps I missed so...
Joeschmoe: your right, this forum isn't the best for such question, but some members are using Max anyway... as me (I have been a 3DSMax trainer for two years ;))
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