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Old 9th June 2007, 22:27   #19 (permalink)
tonytrout
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Join Date: Aug 2005
Location: Aotearoa Land of the long white cloud.
Posts: 581
Image export

Yes you can, however its not hexs greatest feature

1 Once you have the UVs laid out neatly all inside the UV grid, press the little camera button at the bottom right of the UV window. This exports an image file.
2 Name and save the image file, tif is recommended, but whatever.
3 The size of the image file is dependent on the size that you have the UV grid visible on your screen. So if you want a reasonably sharp image file, press F6 (F7 reverts) to give yourself as much screen space as possible and zoom your UV grid up until it nearly fills the screen, then hit the little export (camera) button. I can get a file thats nearly 1k X 1k
4 You can then resize the image file to whatever texture file size you want, eg 512 X 512, or 1024 X 1024 or 2048 X 2048, in your favourite 2D package.

There may be other ways of doing it and I would like to hear from others if they have a better way myself. Once the UVs are mapped maybe you can export your object (with UVs) to another application which may have better image export options.

cheers Tony

Last edited by tonytrout; 9th June 2007 at 23:19.
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