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Both Carrara and Truespace have their advantages. I would still choose Carrara over Truespace. Lots of advantages in Carrara that Truespace can't touch. Look at the Shader tree for instance. Nothing out there can touch its combination of simplicity and complexity. The only one thats better in my opinion is the one in Messiah thats node based. Carrara's rendering engine is just as capable as any of the options Truespace offers. And Truespace still has a huge seperation between the new updated "player" and the majority of the modeling tools (TS6).
Other benefits of Carrara: realistic sky, tree generator, terrain generator, etc.
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