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Old 29th May 2007, 01:03   #46 (permalink)
Nichod
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Join Date: Apr 2005
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Quote:
Originally Posted by joeschmoe View Post
Lol. You've just confirmed what I was saying. Too many clicks for such a simple task, not to mention using both hands. In most applications all you do is select the sphere icon, then click and drag with your mouse. That's the time you decide whether to do some editing or not. In Modo it's the reverse. I don't want to harp on this small thing incessantly. It just makes the impression that in some cases their idea of ease of use is out of whack. Like I said, coming from LW, which is regarded as the commercial version of Blender, you'd think that they'll adapt something simpler the next time around. But no, they have to insist that theirs is cool. I've lurked in Lux forums as early as 101 when the mouse button wheel was practically useless. It took an insistent poster to convince them that it had to function as a zooming tool like most graphics applications do.
I don't understand the big difference between CTRL clicking and then SCALING for Modo? And Hexagon's CLICKING and DRAGGING. Modo is less clicks. (granted a few keys as well, but hardly noticeable in workflow.)

Modo:
1. CTRL-click the Sphere icon.
2. R-key and scale. (one click to grab scale handle)
So two clicks. And two keys.

Hexagon:
1. Click Sphere icon
2. Click twice to set the scale.
So three clicks.

Or course you can click and drag the Sphere into the view in Hexagon. And then click again to scale. That would be two clicks and no keys. But this minor (and I mean minor) workflow difference is absurd to judge the efficiency of the software. In Modo you can script functionality, macro record tasks and replay them, redesign the interface according to your workflow. Your issue is just odd.
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