This is still pretty rough around the edges, plenty to do with it yet. won't go into rendering and all that... I'm just trying a different approach to give the sculptors a guide to work from for the figurines. Can do this from different views as well as a rotating video.
I guess it might be called a character study. Planning to give him a full body. No rigging, animation or anything that complex.
He's a mix of Hexagon and mudbox, and he's not really human -explains about the ears, nose, etc. WIP is WIP