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Old 26th May 2007, 22:21   #36 (permalink)
Nichod
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Quote:
Originally Posted by Wася View Post
I think, it is more appropriate to discuss how simple modo is as compared to Maya, XSI et al when it will gain particles, cloth, hair, rigging, real animation, ..., ..., ...
I think its also appropriate to discuss: neither of your examples have 3D displacement painting with vector displacement brushes, neither have a robust 3D paint solution, neither have an integrated smooth UV mapping solution thats as robust as Modo, XSI has very little interface flexibility....etc. etc.

And really all of my points and all of your points are not at all relevant to what I was referring. Modo is not a complete application and my point was that its framework is the future of 3D applications. Perhaps that was misunderstood. I expect that Maya, Max, Houdini, etc will follow its ideas, just as Luxology is implementing ideas based on views of what does and doesn't work in the industry. Modo has the advantage of being built after other applications so can adapt a bit more easily during its development then the rewriting other applications have to do.
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