Hi all. I've been absent a bit around here because i have been focusing my attention on creating tools for mesh-modeling in Rhino 4. Why would i do that when i already have 4 poly-modeling programs? Tsplines is why. With all of my excitement, I've spent many hours during the last few days writing tools so i can poly model in Rhino, then convert to Tsplines with one mouse click, then perfect translation to Nurbs

. even i am quite shocked at the amazing things which can be done with the lowly macro (dumb-dumb of the programming world). Anyway, 2 of my toolbars are posted on the T-Splines Wiki page. One contains about 39 different mesh modeling tools. And one for creating wire cages that are used with the command tsSkin. This command is like network surfacing on crack soaked in caffeine first! You can input a complicated network of curves (think of a polygon control cage), and tsSkin can develop it into a smooth solid object... If you have Rhino 4, i would really encourage you to start working with the tsplines beta. My toolbars can be found here:
http://www.tsplines.com/wiki/tiki-in...als+and+Models
enjoy!
shorty