Thread: Terrain editing
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Old 8th April 2007, 19:49   #4 (permalink)
McGuiver
Dennis
 
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Join Date: Nov 2006
Location: Washington State
Posts: 20
If you want a more controlable terrain, use a grid in the vertex modeler.
Start out with a fairly low number of quads and use the magnet tool to raise the grid into a basic terrain. (Hold down ctrl to limit the magnet to the z- direction.

Then you can subdivide the mesh & convert it to vertexes to make more detail.

Here is a quick mountain with a cave and a road done in the vertex modeler.
Note that my shading domains on the road need some work, but it was only a test.
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