Quote:
Originally Posted by whkguamusa rj,
what level did you up the fidelity to?
For reasons known only to the ancient Raydream Studio programmers the fidelity scale in the spline modeller goes from 0 to 5000.
A change from 100% to 200 or 300% will not show much change.
wayne k
guam usa |
Wayne,
Probably only 300-400%. Unfortunately, I didn't save the Carrara file, so I can't reproduce exactly, but upping the fidelity to 1000% 'did' make a major difference on a simple cylinder, so I'm guessing that would have been the best solution. One thing I did try (before I exited the original scene) was to play with the Smoothing settings in the Assembly room, and surprisingly that also made a difference (guess I presumed that was purely for vertex models). Anyway, boosting the fidelity sounds like the far better solution. Didn't realize it went that high. Thx.
My main experience with the spline modeler actually dates back to RayDream 4 (when there was no vertex modeler). When I upgraded to Eovis'a Carrara 1.1, I was terribly disappointed that they had apparently left out any way (that I could find anyway) to set the camera perpendicular to the drawing plane once the drawing plane angle was modified from the default (making it a PITA to draw accurately). So I drifted off to polygon modeling, and have rarely gone back to the spline modeler (even though the more recent versions of Carrara have corrected this perceived shortcoming). With Hexagon, modeling became much more fun again, and I usually do most of my modeling there.
Thanks again,
rj