Quote:
Originally Posted by medeamajic bwtr,
Like I said, I put that scene together in 3 minutes. I was not trying to make anything beautiful. I just wanted to see if your system would get slugish. Your scene is much different than mine. Your scene was not what I wanted to see play quicker. I want you to make my scene play quicker. I rotated the trees and also changes size. I wanted the align to normal selected for this test. I admit it might not look good but I wanted you to leave everything as is but increase the speed. You also did not create real instances. Thanks any how for trying.
Rendering is another issue. I know how to set my render settings to look good on a NTSC monitor. |
Nothing wrong with wanting more speed. But stating that Carrara is slow and can't handle large scenes is wrong. On my crappy laptop I can handle over 4 million polygons and in flat shaded mode have useable realtime performance.
And why are you replicating the trees and creating real instances? Just view the mesh in properties settings and that will give you additional performance benefits.
And in every production scenario that I know of we wouldn't rely on realtime motion tests. Because realtime performance is never accurate to the camera or scene's true motion. We'd do a quick preview render in OpenGL or Low Realistic render settings. We'd NEVER setup a final render as it is without many tests.
From the specs of your computer compared to mine, you should be flying through scenes with much more ease than mine. Anyway. I'd suggest not even using the 3D preview for final motion tests. It will never be accurate to the real motion. For a basic gist..ok. But do a render test. Also, don't rely on OpenGL unless you have a powerful video card it just won't run large scene's smoothly, and if you do turn of antialiasing, really no point in making the view pretty if all you want is a simple motion test. Use software rendering, they did a good job of optimizing it.