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Originally Posted by Wася I decided to step up to Pro version. Callisto is extremely  fast as compared with path tracing (juanmanuel, you has not tell me ALL the truth!!!  ). |
Did I ever say path tracing was fast? LOL

. Pahtracing approaches maxwell render's slowness, but it seems one of the highlights of the v9 release will be faster pathtracing.
Callisto's Achiles' heel is in refracting materials. Sure, you get a veeeeery nice looking glass, but everything else (including radiosity) is much faster. What I like mostly about Callisto is control.
As to why I like Shade? Well, first, curved surfaces are surprisingly flexible. I used to model in 3dsmax, and modeling curved surfaces (pun intended) was a pain. That, and the gazillion options and sub-sub-sub-sub menus and options in 3dsmax really freaked me out.
Second, instancing (called links in Shade) combined with render-time booleans. I can do tiled roof with 3d tiles that do not generate a huge performance hit. In 3dsmax I had to do a bump mapped (with ugly results) or a displaced mapped (guaranteed slowdown, and not so real-looking either). If I did "real" 3d tiles, the performance hit in the viewport display and the render time was insane. But worse of all, when the tiled roof was not rectangular, but oddly shaped (which is quite common in tiled roofs), cutting the intersection tiles by hand was too time consuming. And getting reasonable booleans as a quicker solution, was a miracle (on par with Shade's non-render-time booleans). So having fast instancing with excelent render-time booleans have made my life easier.
And third, the way everything is organized in the Shade browser. Everything has a hierarchy, and it is so easy to tell from this hierarchy what affects what, the parent-child relationship. Drag something somewhere else, and material attributes, etc etc instantly get updated... sigh... I looove this!
Four, the spartan interface. Ok, maybe it is too spartan for some. For me, it works like a charm.
I just like how it works with me. I never have finished all the tutorials that came in the manuals, but for the kind of work I do, I have not felt that I have been left out. I admit that it is not so intuitive for everybody, and that is the main reason I have made some simple tutorials to help people out

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Anyway, itwould be wonderful to have some more books on Shade translated from japanese. I am sure there is a lot to learn from them.
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Originally Posted by Thomas Wася: Shade 9 won't import Amapi NURBS through OBJ, but we are looking for a more elegant solution  |
Does this mean an "Amapifusion" solution? Coool!