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Things to take into consider with Poser models. Which I think I've brought up many times. You are loading in the following:
1. A huge amount of textures.
2. A large selection of morphs, which I believe are more like sequenced obj files that are cached, not VM morph targets.
3. An extremely high poly model that is all polys and not SDS.
Carrara can handle the textures fine. And does well with the others. But it must be realized that Poser will always handle Poser models better because they are Poser files. The format is a poser format, etc. If poser could accept Carrara files, I'm sure we'd see issues with performance in Poser. The native program will always run better.
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