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Old 4th January 2007, 18:31   #1 (permalink)
torrentino
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Join Date: Dec 2006
Posts: 5
Blink Thickness and shadow/AO view problems

Hello 3d Gurus & Gurettes,

Im running into issues with Hexagon 2.01 under OSX intel and was wondering if you could help me with 2 problems. BTW Installing 2.1 renders Hexagon useless.

Problem 1
From one of the tutorials:
I create a poly grid, teslate into quad and add thickness then validate.
Problem is that i go into poly mode to select the frame pollies but i cannot select any of the new polies created, only the original teslated grid pollies (4).

Problem 2
I tried this with VBO on and off. My shadow and ambient occlusion views dont work correctly. I see a very contrasted and broken shadow (looks faceted). Ambient occlusion is even worse, it looks like i rolled the object over black ink, not the smooth shading i was expecting.


Thanks in advance for any suggestions, comments, etc...
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