Thickness and shadow/AO view problems
Hello 3d Gurus & Gurettes,
Im running into issues with Hexagon 2.01 under OSX intel and was wondering if you could help me with 2 problems. BTW Installing 2.1 renders Hexagon useless.
Problem 1
From one of the tutorials:
I create a poly grid, teslate into quad and add thickness then validate.
Problem is that i go into poly mode to select the frame pollies but i cannot select any of the new polies created, only the original teslated grid pollies (4).
Problem 2
I tried this with VBO on and off. My shadow and ambient occlusion views dont work correctly. I see a very contrasted and broken shadow (looks faceted). Ambient occlusion is even worse, it looks like i rolled the object over black ink, not the smooth shading i was expecting.
Thanks in advance for any suggestions, comments, etc...
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