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I originally had UV mapping in my outline for the series but then omitted it. Total run time for the complete UV mapping was running two hours. Additionally, to use UV mapping effectively requires an additional application like Photoshop or Paintshop Pro. There are so many variables for unwrapping, model building and unwrap mode selection, plus it starts crossing over into the realm of Shaders and shader design - there is simply a ton of content to cover with UV mapping.
So, since UV mapping was bumping the intermediate/advanced levels and the series is for begiinner/intermediate, plus pushing the total run time of the series to 11 hours, I elected to exclude it.
However, I'll be posting back when I add some free UV tutorials to the Carrara Dark Arts series on my web site.
Mark
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