Thread: Carrara vs. Vue
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Old 31st December 2006, 05:31   #8 (permalink)
daring
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Join Date: Oct 2006
Location: West Palm Beach, Florida
Posts: 20
I like Carrara, but a bit frazzeled

I need a good landscape and tree program that animates well. Vue states they except billions of polys without a problem. Easily said. It's not until you buy it you find out that it doesn't work the way you had hoped. That's what I want to avoid, y'know? Carrara has got all the tools, but it seems to get slower and clumsier with every new element.

I'm trying to do flyovers for golf holes and I have made it work to some success with Carrara. But when you design a golf hole specific to a Golf Course that exists then you can't just plop in a lot of trees. They have to represent what actually exists on the real live golf course. So I have acheived, like I said some success even though its a fictitious hole I'm creating for a sample. Now that I've got a great looking hole with a detailed grass pattern, I've dropped in trees where they may be located. NOW things are startin' to bug out on me. Now that I've got the camera going the way I look I try adding more trees or plants and weird things like: it shows there is a tree there but I can't see the tree only the manipulator handles. Too many polys? Now Carrara is bugging out? Maybe my texture is too complex? Is this possible? Also my preview of motion has slowed way down and I'm not nearly detailed as I want to be with 3d features (more Trees of varying types.)

Now I did use duplicate which I believe does not add extra polys. Am I correct on that?

Ya pretty complex. But I need a program that's gonna do the job, and able to keep from pulling out my hair in the process.
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