30th December 2006, 21:51
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#5 (permalink)
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| Moderator
Join Date: Apr 2005
Posts: 612
| Quote:
Originally Posted by ewinemiller I am working on an update to Intersect shader that (if it works out) will solve the water in the rowboat problem. It will not be ray traced booleans. The work is mostly done, but I'm still working through a few of the special cases.
Ray traced booleans are on my short list of things to look at as sort of a next step to the Intersect shader.
Regards, | Great to hear!
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