I am finally learning about my shiny new Hex 2 software and I am
having trouble with UV Mapping.
What I am working on is a very simple mesh that I am using primarily
to learn about mapping within the application. The mesh consists of
two nearly flattened cubes joined at one end and arranged perpendicular
to one another. The final outcome will hopefully be something like
a book. ^_^
In applications I have used in the past I have been able to apply
planar mapping to separate faces and then redistribute (translate)
the UVs within UV space to make it relatively easy to apply a
texture within Photoshop. I am assuming that I can also do this
within Hex 2, but so far it has been little more than an exercise in
frustration.
After selecting a face I navigate to the UV & Paint tab and
select "Planar Projection". It is to this point that everything
goes smoothly.
Anyway, when I change one of the viewports to UV View and start
trying to move things around nothing seems to function as it
should. I click dissassociate in the UV View and then make sure
that I have the Translate tool selected. Sometimes I am able to
move the face. Sometimes I am not able to move the face. I always
seem to be able to resize the face within the UV View successfully,
but this doesn't help much if I cannot then translate it to another
area in UV space. Also, I do not see any manipulators when I am
working within the UV View. Perhaps I am not supposed to - this is
unclear to me.
Finally, I have looked at the Help documentation and it doesn't give
information on how to move UVs other than to say that using the
manipulators in the UV Editor is similar to using them in the
perspective viewports. I also looked at the tutorials that accompany the software, but there is nothing that talks about mapping or texturing. I noticed a couple of tutorials on this site that deal with unfolding, but that isn't exactly what I am wanting to do.
Can anyone help me out or perhaps point me to somewhere that might
help?
Thanks,
Darren