View Single Post
Old 25th December 2006, 00:16   #77 (permalink)
Nichod
Moderator
 
Nichod's Avatar
 
Join Date: Apr 2005
Posts: 612
Quote:
Originally Posted by dbigers View Post
Uhh, I didnt say to remove the tools all together. I said they should not be accesible for the perspective view, I thought that was clear. They should be there for the regular 2d views. They should be reworked or the option should be given for the user to turn them off in perspective mode.
You were clear. I like the option idea. Though do you think that remapping the mouse would work for you? As it would be nice if we could hit two birds with one stone.

Quote:
As for filing a bug. I mentioned before that it may have been my fault and that it happens in busy scenes. Let me explain that better. In a busy scene if I am working in the viewport and then go down to the sequencer, sometimes instead of scrolling the in the sequencer the viewport still has the focus, because Carrara gets behind. But it would not matter if the ability to zoom in a perspective could be turned off.
I'd file that as a bug. Or perhaps its purely lag. Only happens with large scenes?

Quote:
The examples you gave for needing the zoom in perspective dont make sense in my own workflow. If I need to see where something is at I just switch to a 3 or 4 panel view. As for zooming being quicker than moving the camera, yeah obviously. But you could also use the zoom on the camera itself.
Yeah. We all work differently. I usually use a 2 panel or single view. I don't really use the examples I gave frequently. Its just something I have done before. I never really use the camera view until I'm at the final stages and need to frame the shots.

Quote:
I came from using Lightwave, you know what, the ability to zoom in the perspective window of the camera is not there, so that is what I am used to. Why is that? Lets see, because in the context of a 3D scene it doesnt make sense if you are already viewing "through" a camera to magnify that view without actually physically doing anything to the camera.
Makes sense. But we aren't in a physical world. And as I said. To some its an advantage. To you. Perhaps not. Its really not an advantage to me, because I like you truely only use the 2D tools in the ortho views. I never could get into LW beyond the modeler. Last version I bought of LW was 5.6. Often considered the last version of the golden age of LW. hehe. Before that I used Bryce and 3D studio DOS! I've dabbled with XSI, Messiah, Blender, etc. and as much as we complain. I do think Carrara has one of the most artist oriented designs out there. Yet it still has enough for the engineer to produce detailed quality work.

What annoys me more... is that the ortho views are stuck in 2D. In most other programs I've used, Hexagon for instance, if you try and rotate the view it will give you a 3D ortho view of the scene. Something I find myself attempting time and time again.

Quote:
It leads to confusion. Obviously not for you, but for the rest of us users who commit "user errors" it does. It seems that a lot of people work differently than you, just the same a lot of people work differently than me.
Very true. I do hope you aren't getting hostile over this. As there is no reason. I don't disagree that there may be issues with the way things function. And we see that we agree on not removing the tools. More options are always good. Watch. I'll go home and start up Carrara only to zoom with the middle mouse and I'll screw up my camera. If I do..I'm blaming you!!!
__________________
Email Me. Visit my blog!
Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available.

AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800)

I use.
Nichod is offline   Reply With Quote