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Uhh, I didnt say to remove the tools all together. I said they should not be accesible for the perspective view, I thought that was clear. They should be there for the regular 2d views. They should be reworked or the option should be given for the user to turn them off in perspective mode.
As for filing a bug. I mentioned before that it may have been my fault and that it happens in busy scenes. Let me explain that better. In a busy scene if I am working in the viewport and then go down to the sequencer, sometimes instead of scrolling the in the sequencer the viewport still has the focus, because Carrara gets behind. But it would not matter if the ability to zoom in a perspective could be turned off.
The examples you gave for needing the zoom in perspective dont make sense in my own workflow. If I need to see where something is at I just switch to a 3 or 4 panel view. As for zooming being quicker than moving the camera, yeah obviously. But you could also use the zoom on the camera itself.
I came from using Lightwave, you know what, the ability to zoom in the perspective window of the camera is not there, so that is what I am used to. Why is that? Lets see, because in the context of a 3D scene it doesnt make sense if you are already viewing "through" a camera to magnify that view without actually physically doing anything to the camera. It leads to confusion. Obviously not for you, but for the rest of us users who commit "user errors" it does. It seems that a lot of people work differently than you, just the same a lot of people work differently than me.
I think it best to leave it at that.
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Donnie
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