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Originally Posted by Nichod You don't need a plugin to fix this sort of thing. Just don't do it. The problem is that you are using the 2D tools to manipulate 3D space. Thats not a bug, but using the wrong tools to navigate your view. Thats why the zoom, pan and render are labeled 2D tools. And I believe reseting your 3D view should fix the problem. Not completely sure though since I've never done this. I'll try it when I get home.
Use the 3D tools the W key to "pan" and E key "zoom". And of course alt to "rotate". You can zoom using the 2D zoom if you wish. But I'd recommend it being a temporary thing, since you are distorting your perspective by zooming. Just remember to zoom back to 100% when done. |
Umm, no it isnt a bug. However, considering how many times this question has been asked over the years I would say it is something that should be addressed. The tools should not be available in a perspective window, pretty simple. Not to mention I use the mouse wheel at times in the sequencer. Sometimes Carrara zooms in the scene window instead of scrolling the sequencer. Admittedly it is only on very complex scenes and it could be my fault. But that is not the point, the tools should not be available in the perspective windows.
Regardless of the fact that it isnt a bug, it isnt a good UI convention either. The user should not have the option to use the wrong tools in the wrong window. Seems a simple fix. I do find it amazing that you have never done it. I dont do it on purpose since I know they are not for the perspective view, but it has happened to me many a time. And there are times when it happens that simply resetting the zoom setting does not correct it. Especially if the camera was moved while it was zoomed in, something gets screwed up. In that case the only thing one can do is to create a new camera and set it to one of the views from the camera that is messed up, or just download the Reset Production Frame plugin since it is free.