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Old 23rd December 2006, 06:11   #36 (permalink)
zaxxon
NURBS Booleans are your friend
 
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Join Date: May 2006
Posts: 117
Ola Doodlin' Dude! Mudbox is as slick a soft as I've used in a looong time. The manual is clear and informative, there's about 420 megs of videos, some by Dave Cardwell (WETA). The interface is seamless, with maya navigation and lightning quick opgl. The utilities within Mudbox are straightforward and extremely powerful: arbitrary mesh displacements, local subdivision, real 3D layers that can be blended and masked, blended displacements for morph target transitions, and sure to be more that I haven't seen yet. Here's an image that I've resumed work on. Modeled in Hex and being displacement sculpted in Mudbox.
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