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Old 21st December 2006, 22:12   #4 (permalink)
LoneGunman
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Join Date: Jan 2006
Location: Louisville, KY USA
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Quote:
Originally Posted by edgework View Post
...The real advantage with procedurals is that they don't depend on UV mapping and thus provide uniform texturing over the entire surface of the model...
Yep, true that, however, it would be nice if we could "bake" them to UV's without plugins...
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