Thread: Animation-wise
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Old 19th December 2006, 21:05   #19 (permalink)
cckens
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Join Date: Aug 2005
Posts: 16
W00t

Lafnjack,
Medeamajic is correct on the grid selection... But it's pretty intuitive once you get it down. My method is as follows...

My grid for modelling is 50 units x 50 units. I select the half of my model that I want to duplicate and then check the value of Y in the property window. This gives me the center of the model. I then select the y-gridplane by Ctrl-Left Clicking the plane on the modelling window. That grid plane gets brighter white when selected. I then Dupe with Symmetry and the duplicate appears on the negative side of the plane. I then deselect all, then select the duplicate. I then change the Y value of the model to the NEGATIVE value of the original and it lines it up all nice and neat. I marquee the center points that overlap, then weld using a tolerance of .01 or so. Since they should be on the same points, the model welds together... Simple, right?

Caveat Ahead!!!!!
Model your original half so the open end points lie on the y-axis at 0.000! Anything in the negative range will overlap. Easiest correction is to just model as normal, then select a point on the opening, and move the whole model correspondingly so that those points lie at 0 on the x-axis.
The y-axis is arbitrary for me. I tend to model using the left view as a front viewport. You can use any you see fit, just adjust accordingly.
50 units grid is arbitrary. I model large, and will reduce later if needed. Once again, use any size you want. The position data is what counts.

I'll post some pics of my technique in a bit after I've captured them...
Ken

here we go... pics ahead...
















Voila, and so it ends....
Ken

Last edited by cckens; 19th December 2006 at 22:00. Reason: Updates!!! Mistakes Again!!!
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