| Then I rotated the segments to shape the rope. I also flattened the 2 ends of the rope where they're squeezed into the soap.
I turned on subdivision smoothing. I kept the modeling subdivision level to 0 for faster redraws and cranked the rendering level to have enough polygons to displace.
Last edited by EricD : 8th December 2006 at 20:29.
Reason: add images
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