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First, I created a long tube in the Vertex modeler. There are many ways to do this. I like to create a small 1/2" cube, delete 2 opposite ends, replicate it in 1/2" increments and weld it together. Don't forget to smooth all edges.
Second, I opened the UV editor and switch the projection to cylindrical, so the UV map goes in the same direction as the rope.
Last edited by EricD; 8th December 2006 at 20:27.
Reason: add images
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