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Old 28th October 2006, 10:20   #20 (permalink)
seleneyue
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Join Date: Oct 2006
Posts: 17
you're right about blender not being just another free ap... it was developed as an in-house tool by an animation company, then made open-source. That's why the interface is a bit weird, but people who have been with blender for a long time will swear by it. . I know there is fur function, but have yet to discover dynamic cloth... will poke around. BTW-check out the normal-mapping functions. there is a tut here
I assume you already know how to use normal maps... really cuts down on polygon count.. of course, there's also a python plugin that automatically normal maps your models, just have both low and hi-poly versions in the same file. but i forgot where it was
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