View Single Post
Old 6th October 2006, 09:03   #10 (permalink)
marcello
Now, I learn animation
 
marcello's Avatar
 
Join Date: Oct 2003
Location: paris
Posts: 1,939
rhino nurbs are, IMO, not supported in any program, as Nurbs; I mean, objects modelled in nurbs are converted in poly to be rendered; C4ds and Lightwave does'nt have any nurbs, although the word nurbs, or hyper nurbs, is sometimes used for subd-patches; but they are'nt nurbs, like in rhino, amapi pro, or Moi;
by the way, I 'm wrong: there is one program rendering nurbs as they are, without conversion, and it's realsoft... but I never try it, and don't know if it's native nurbs of the program, or imported ones...
in my opinion, using intensively rhino, carrara import the mesh with a fine smooth appearance, but you have to apply an extra smooth in lightwave; don't know, for C4d; (but, as I have Bodypaint in standalone, it is probably fine)..
Rhino 4 is going to be very interesting for users of zbrush, as some of the main commands are operating on heavy mesh like those produced in zbrush: trim, split, and booleans; also a lot of curves works on meshes, allowing to work simultoneously on mesh and nurbs;
finnally, via the SMURF plug in, it's relativeley easy to convert mesh in nurbs, wich is interestring once again for zbrush mesh, to work "further" wirth the easiness of nurbs..
marcello is offline   Reply With Quote