Aha! Havent tried that eyes setup. So you prefer this setup instead of using a null in front of the eyes with a direction constraint?
Looks like you have been very busy shapemodeling
How do you go about closing the eyelids? Got any tips? It frustrates me alot.
I get problems if I dont do the closing in 2 moves/shapes. In other words the eyelids go through the mesh at some point, solution for me is I close the eyes halfway for 1 shape. And from there to closure I create another shape.
Unfortunatly I have to do 2 shape animations for such a simple thing.
Could probably do a "link with multiple" and "relative value" setup thing maybe?