jbshorty,
Yup, that's the quicker way to do it. And that's the power of Hexagon.

It's undoubtedly way ahead of the pack. Where can you find LINE tools and apply THICKNESS to them?
The only drawback with the BEND option is that curves, which are technically not the usual Beziers or NURBS curves we usually associate them with but Polylines, are a bit harder to control. Because of the number of points involved that make up the curve, they create great amounts of unnecessary polygons, and even at such amount you still need to apply subd smoothing, which then triples the amount.
I appreciate the feedback, nonetheless. That's why we're here--to learn interactively. Not just point to links here and there.
Thomas, thanks for the good words.