Thanks! About animation, dont have anywhere to post it. I think that files like that takes up to much space.
How about this version? Its amb.ocl and toonshader render without ink. Then altered in photoshop with lensblur and Z - depth. Can easely do the same in After FX for animation. I like the black and white style a la Sin City. Cause this story is in the past. You might ask why I render out colour if its going to be B & W but apparently its easier to get the grayscale better that way, according to the editors of Sin City(look on softimage-successtories).
I tried to shade the obj. with grey scale colours but it was very difficult
Probably gonna test the amb.ocl tutorial link Nichoid gave us.
Oh and the character mesh is really low poly, forgot to subdivide him, he he.
So dont mind the angles to much..