Heres a scene Im currently working on. Im not sure if its going to be toonshaded or not. Thinking about going displacements and final gathering, but then the project probably never gonna be finished
The toonshader renders quite fast. Having problems with the shadows though...
If I put on ambience and shadows only, I get more definition if you look at the face. But need overallshadows on the toonshading. To reflect the floors and buildings, any tips?
The lower pic shows the rig. Its "Rigging pro" rig from 3Dquakers,
with some additions.
Really recommend it! Awesome rigging tutorial.
Has custom parameters covering things like footroll, knee roll, and stuff like that. Its skinned to geometry, so if I like I can animate with that rig
as a visual guide for faster playback. Although I dont have any problems
with the whole scene in hidden line mode, at the moment. In mix view mode(costum button) I can view the charactermesh shaded and the "geometryrig" in wireframe, or how ever I assigned it in the pallette view.
Should I go for a more GI look or keep it toonshaded? Dont have any comparison so its a tough question.