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Old 30th August 2006, 14:29   #103 (permalink)
Jolran
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Join Date: Feb 2006
Location: Sweden
Posts: 120
If we stick to the subject, I think I saw at unagioni.com the guy who is developping plugins for Carrara had some major difficulties working on the scripting. As I understood the different windows where kinda locked.
So I wouldent hope for advanced scripting in the next few releases.
Anyway I really suspect one just cant "chip in" scripting like that. You must rebuild the whole interface.

Quote:
I think in fact we are developing an answer to the original poster's interest, when we recognize that the ability to script the way the application woroks, and to add features, is the most prominent advantage offered by XSI.
Theres a heck of alot of other features available on top of that.
(this goes to Mox studio)
You have a ton of constraints wich you can use in any way you can imagine.
For ex I remodeled a rigged mesh yesterday. You can do extrusions, and even transfer UV, and weightmap properties on skinned models if you want to merge part of meshes. That is a great timesaver. Weightmaps in general
is agreat way to stear certain properties.

I Agre on this and it probably sums up the whole thread, in my opinion:
"
Quote:
It depends on what you WANT to do. If you want to create simple still renders. I'd say that Carrara 5 Pro is the perfect option. If you wish to animate. Then I'd definetly recommend XSI as it offers a much more flexible toolset for film production"
There is no need to get hostile in this thread. Everyone here that gives thumbs up on XSI probably have or had Carrara in his toolbag.
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