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I think that the problem with complex software as XSI you get sucked in thinking that you have to grasp everything there is. But one cant at first. So it gets overwhelming. Like Reactor says, I to wouldent like to set up a landscape and render it in XSI.
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That's the problem I see with these complex 3d apps such as XSI. They have features that, to me, is unnecessary or, at least, should be hidden in the UI. You're spot on when you say, "...you have to grasp everything there is. But one can't at first." Seems that you have to get familiar with every nook and cranny of the app before even coming up with something basic. That takes a lot of time and great patience. Sub-d is fairly a complex thing if you are a newcomer. But when you know how it works, all you want are simple tools such as starting from a cube, subdividing it once or twice, apply a subsurface level, extrude faces, tweak some verts, split an edge or edges here and there, navigate your way around, and so on. XSI's equivalent tools aren't so obvious like Hexagon, for example.
IMO, the way I look at it, these kinds of programs will soon become 3d apps of the past. Their future is bleak. Why go for something complex when you can do it simply and the output is basically the same and sometimes better? I just can't see anything different from a model made in Hex and another in XSI.